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Term Papers on Computers: Nonverbal Communications

Term Paper TitleComputers: Nonverbal Communications
# of Words4364
# of Pages (250 words per page double spaced)17.46

Computers: Nonverbal Communications

CHAPTER 1:

Rationale and Literature Review

     Magnafix says, "Have you figured out the secret entrance to
         Kahn Draxen's castle?"

     Newtrik sighs deeply.

     Newtrik says, "I think so, but I haven't found the stone key yet!"

     Magnafix grins mischievously.

     Magnafix gives a stone key to Newtrik.

     Newtrik smiles happily.

     Newtrik shakes hands with Magnafix.

     Newtrik says, "Thanks!"

     Magnafix grins broadly and says, "No problem..."

     Newtrik leaves west.



Introduction

Purpose

The purpose of this thesis is to investigate the communicative phenomena to be
found in those environments known as Internet MUDs, or Multi-User Dimensions.
These text-based virtual realities are presently available to students and
faculty at most learning institutions, as well as anyone with a computer and a
modem. Though the term "virtual reality" has become connected for many with
visions of fancy headgear and million dollar gloves, MUDs require no such
hardware. They are, however, a form of virtual reality, "because they construct
enduring places, objects, and user identities. These objects have
characteristics that define and constrain how users can interact with them,"
(Holmes & Dishman, 1994, p. 6). Having been created in their most rudimentary
form nearly two decades ago, the technology that supports MUD interaction is
well developed and has spawned a new variety of communicative environment, one
that thousands if not millions of users have found fiercely compelling.

Since MUDs are generally restricted to text-based interaction (some support ANSI
codes, and the graphical MUDs are gaining popularity), one might expect that the
interactions therein are characterized by a lack of regulating feedback,
dramaturgical weakness, few status cues, and social anonymity, as Kiesler and
her colleagues have suggested (Kiesler, Siegal, & McGuire, 1984). While these
characteristics may be readily attributable to the majority of interactions
within experiments on computer conferencing and electronic mail, such is not the
case for MUDs, as each (there are hundreds) is a rich culture unto itself, as
will be shown. This thesis is meant to explore the modalities by which MUD users
avoid the drawbacks mentioned above, specifically, how nonverbal communication
takes place in a virtual world composed solely of words.

Background

History of network computing

The first computer network was created in the late 1960s in an effort by the
Department of Defense to link multiple command sites to one another, thus
ensuring that central command could be carried on remotely, if one or several
were disabled or destroyed. Once the hardware was installed, the military
allowed educational institutions to take advantage of the research resources
inherent in multiple site networking. This interlaced network of computer
connections spread quickly, and in the early 1980's, the network was divided
into MILNET, for strictly military uses, and ARPANET, which, with the advent of
satellite communications and global networking, became the Internet (Reid, 1993).


On a smaller scale, throughout the 1970's, various corporations developed their
own computer networks for intra-organizational interaction. E-mail and computer
conferencing were created, useful for information exchange, but asynchronous
(i.e., messages are stored for later retrieval by other users, rather than the
synchronous co-authoring of messages) and thus less interpersonal than MUDs
would later become.

At the same time as this conferencing research was being done, another group of
programmers was involved in the creation of text-based adventure games in which
a user would wander through a textually-depicted maze, occasionally encountering
programmed foes with whom to do battle. These first single user adventure games,
developed in the early 1970's, expanded the world's notion of computers from
mere super-cooled punch-card-munching behemoths to a mo...

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